A storm you can sit inside.
Rain, wind and thunder generated live in your browser — never looped, never the same twice.
Starts silent — turn sound on when you're ready
WASD to move · arrow keys to look around
A flat, quiet sea under a clear night sky. No rain, no thunder, no lightning — only a low swell and the occasional wave. The stillest scene Cloudfall renders.
Everything switched off except the water. No rain, no lightning, almost no wind, and a cloud deck thin enough to let the night through. What remains is a low swell moving under a flat sea, and waves arriving now and then.
This is the scene for when weather is the part you don't want. Nothing here is capable of startling you: lightning is at zero rather than merely rare, so there is no strike to wait for and no thunder to arrive nine seconds later.
The water still has to work for its living. Continuous filtered noise reads as a hiss rather than a sea, so waves are modelled as discrete events with the asymmetry real ones have — a fifth of their life rearing up, the rest draining away — and two of them run at rates with no common factor, so the same wave never arrives twice.
Every control stays adjustable once the scene has loaded, and the live-weather toggle hands it back to drifting on its own.
Rain, wind and thunder generated live in your browser — never looped, never the same twice.
Starts silent — turn sound on when you're ready
WASD to move · arrow keys to look around